The Vampire Soirée

Role: Module and Narrative Designer

Composed of: Research and conceptualization, documentation, prototyping, writing the module, and balancing.

Iterations Overview

Goal

My goal for The Vampire Soirée was to write a self-contained 5e module that subtly encourages its Player Characters to investigate in the direction the Dungeon Master wants them to investigate. At the same time, I wanted to create the illusion of an expansive world where anything is possible.

  • Diamond-Shaped Designing: The Vampire Soirée needs to feel fleshed-out and full of options while only truly holding a few viable paths for a player to take. 
  • Improvisational Space: I want the Dungeon Master to have clear guidelines, but to also have some room to personalize the adventure to their table.
  • Room Full Of Vampires: I infuse each NPC with clear, succinct personality conveyed in as few words as possible.

Throughout this process, I’ve sought regular feedback from Kelsey Kirvan (Suckerpunch), who taught me diamond-shaped design.

Overview & Technique Highlights

Dracula's Castle – Photo by AirBnB

Game Premise: Welcome, dear travelers, to the district of Grimsvale, a beautiful region of whimsy, invention, and… Oh, who am I kidding? You’re all here for the hot vampires, aren’t you? Heathens. Fine.

In The Vampire Soirée, a daring party of adventurers must prevent the murder of the young heir to the bloodsucking Sanguini line – all the while avoiding getting kicked out of the party where the assassination is allegedly meant to take place. There’s hot vampires. There’s ghost bartenders. There’s a reference to The Muppet Show. Welcome to Grimsvale. Enjoy your stay!

Technique Highlight 1: Easy-to-Learn Mystery

Goal: I intended for a DM of any experience level to be able to pick up this module and run it with minimal prep.

Result: I made clear, precise notes on characters, motivations, and events for the DM as they became relevant in the module.

Techniques

  • Bolded text meant for the DM‘s eyes only.
  • Brought up information only when it was pertinent, so as not to overwhelm anyone reading.

Technique Highlight 2: Illusory Choices

Goal: I wanted players to feel like they had an abundance of choice… choice that the module would have already accounted for.

Result: I employed principles of diamond-shaped branching design in order to subtly guide players to the conclusions the module wanted them to draw.

Techniques

  • Wrote certain characters’ dialogue and lore blocks that hints at where player characters should go to be read as written.
  • Made sure to consistently write junctures in the module where the DM is to ask the party what they’d like to do.

Technique Highlight 3: Homebrewed Mechanics

Goal: I had to come up with a homebrewed mechanic to implement in my module as per the specifications of the project it was for.

Result: I invented Sociometry Points, a mechanic that would encourage players to get into the vampiric spirit, as it were.

Techniques

  • Rewarded players for roleplaying by awarding and docking “SocioPoints” for various actions.
  • Encouraged players’ sense of wonder and mystery by not fully having the DM explain the rules for earning and losing said SocioPoints. 
  • Built up players’ creativity by being flexible with the rules of the Sociometry mechanic.

Process Breakdown

1. Research, Theme, & Initial Ideas

Bela Lugosi as Dracula

I knew I wanted to write a silly vampire masquerade adventure for my 5e module.

  • Analyzing Media: I looked to vampire media (from Dracula to Twilight) to find classic conventions and tropes around the mythical figures.
  • Ideating Mechanics: I came up with the idea of Sociometry in order to encourage non-combat roleplay throughout the adventure.
  • Turning Up The Camp: I wrote the module in a very specific voice and often broke the fourth wall in order to convey the correct tone to the DM and players.

2. The Initial Parameters

General Objectives: I was assigned to make a 5e adventure for a four-player, level three party that included combat, roleplay, and exploration.

Specific Instructions: I had to include in this module…

  • One homebrewed mechanic
  • At least one homebrewed (and/or reskinned) monster
  • At least one homebrewed magical item
  • Lore blocks for multiple original:
    • Locations
    • NPCs
    • Encounters

3. Ideation & Iteration

4. The Adventure v.1.0

Result: Finished the first draft of the adventure for The Vampire Soirée.

Goal: To finish the module and have it be playtestable by a party.

Implementation:

  • Mechanic Synergy: Sociometry as a homebrewed mechanic, where offending one’s hosts will earn the party punished.
  • Narrative Synergy: The framing of the mystery through the lens of a line of succession clarifies the goals and duties of the party.

5. Playtesting Feedback & Key Iterations

Playtest Feedback #1

Positive Note: Players enjoyed the wide variety of antics they were able and allowed to get up to, such as sneaking into the masquerade.

Aspect To Improve: The pacing was a little slow near the beginning; the party could have gotten to the masquerade a little sooner.

Implemented Solution: Created options for the DM surrounding how to get into the masquerade that they can suggest to the party if needed.

Playtest Feedback #2

Positive Note: Players really liked the tone, settings, and NPCs that they got to play around in and with.

Aspect To Improve: More in-character consequences for rolled failures could and should have been enacted for the party.

Implemented Solution: More clarity was integrated into the module regarding the punishments for losing Sociometry Points.

6. Polished Portfolio Piece

The Final Module

Results: Wrote a complete, self-contained DND 5e adventure.

Goal: Design a fun, exciting module that anyone can run with minimal prep.

Execution:

  • Clear Mystery: Any DM ought to be able to run this mystery with relative ease.
  • Interesting Mechanics: I created Sociometry to enhance the immersion of the experience.
  • Strong Voice: Roleplay and getting into the spirit of the adventure is encouraged by the tone of the module itself.